Deverse World
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      • Deverse World Beta Dev Blog #9
      • Deverse World Beta Dev Blog #8
      • Deverse World Beta Dev Blog #7
      • Deverse World Beta Dev Blog #6
      • Deverse World Beta Dev Blog #5
      • Deverse World Beta Dev Blog #4
      • Deverse World Beta Dev Blog #3
      • Deverse World Beta Dev Blog #2
      • Deverse World Beta Dev Blog #1
      • Deverse World Alpha 1.5 Update
      • Deverse World Alpha 2.0 Update
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  • Stabilization on framerates & latency
  • Prologue finalization
  • First 100 isles generated
  1. Deverse World
  2. Announcement

Deverse World Beta Dev Blog #7

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Last updated 1 year ago

For this dev blog, it's mostly optimization on the game system.

Stabilization on framerates & latency

For the focus on the visual, we're still working hard to optimize the game performance. Keeping the framerates above 60, even for computers with mid range specifications, has always been the biggest challenge for us to work around. We're also setting up a new server machine to keep the latency as low as possible for all players.

Prologue finalization

The introductory story is now being wrapped up with a few more modifications. We will ensure a swift yet engaging beginning for all players in the Beta version.

First 100 isles generated

With the floating isles being the core gameplay environment, we're working on the procedural generation of the first 100 isles. Ensuring these many isles function properly is extremely important as the ultimate goal needs to reach over 10000, or even infinite isles for all players.