Deverse World Beta Dev Blog #7
Last updated
Last updated
For this dev blog, it's mostly optimization on the game system.
For the focus on the visual, we're still working hard to optimize the game performance. Keeping the framerates above 60, even for computers with mid range specifications, has always been the biggest challenge for us to work around. We're also setting up a new server machine to keep the latency as low as possible for all players.
The introductory story is now being wrapped up with a few more modifications. We will ensure a swift yet engaging beginning for all players in the Beta version.
With the floating isles being the core gameplay environment, we're working on the procedural generation of the first 100 isles. Ensuring these many isles function properly is extremely important as the ultimate goal needs to reach over 10000, or even infinite isles for all players.