Deverse World
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      • Deverse World Beta Dev Blog #9
      • Deverse World Beta Dev Blog #8
      • Deverse World Beta Dev Blog #7
      • Deverse World Beta Dev Blog #6
      • Deverse World Beta Dev Blog #5
      • Deverse World Beta Dev Blog #4
      • Deverse World Beta Dev Blog #3
      • Deverse World Beta Dev Blog #2
      • Deverse World Beta Dev Blog #1
      • Deverse World Alpha 1.5 Update
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  • Isles Fusion
  • Prologue
  • Inventory/Marketplace Improvement
  1. Deverse World
  2. Announcement

Deverse World Beta Dev Blog #5

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Last updated 1 year ago

Isles Fusion

Early development on one of the special features in Deverse World Beta version has now started. We want every player, once you have conquered lots of floating isles, to have the freedom to combine any of your favorites into one big super isle, or in concept, a floating island. Different biomes fusion is also possible for when you want your playground to be a blend of lush forests, barren desert and chilly land of snow. This feature is intended for mid or late game progress.

Prologue

Deverse World Beta version has been in development with a special story in mind that connects all of the concepts and features we have revealed so far in the dev blog. What is this world with floating isles? What is the missions of the player? All will be clear once you first boot up the Beta version and play through the Prologue.

Inventory/Marketplace Improvement

This week we also attempt to further develop the UI/UX of Inventory/Marketplace. Simple aesthetic yet efficient usage is what we're looking to refine in order for players to have a comfortable time with the in-game economy system.